Pages: [1] |
1. Sticky:New Dev Blog: Ewareness for DeBuff-alo Soldiers - in EVE Information Portal [original thread]
I really dislike it when UI elements I'm supposed to interact with shift position. How about having each EW icon have a fixed position in which it appears so I don't go to try to lock someone who's scramming me and find the icon moved and now I'm ...
- by Vhedrish Nell - at 2012.04.19 22:14:00
|
2. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
From the blog, "...reducing the quantity of the Tech 0 items being dropped and substituting it with a variation of scrap metals or tags." And what will the scrap be used for if not to refine into minerals? And tags? Tags are one of the things tha...
- by Vhedrish Nell - at 2010.03.31 17:09:00
|
3. Save the drones !!! - in Player Features and Ideas Discussion [original thread]
At the very least, make it so that NPCs de-aggro from drones who become orphaned when the player disconnects.
- by Vhedrish Nell - at 2010.03.20 12:14:00
|
4. Has been inertia implemented on Sisi? - in Test Server Feedback [original thread]
While it does look much cooler, I wouldn't want to see it implented at all unless there were either some setting to allow you to graphically see your velocity vector, or a gauge that gave you the time remaining for your velocity vector to match th...
- by Vhedrish Nell - at 2010.01.15 07:44:00
|
5. The PvE Experience - Loyalty Point Stores - in Missions & Complexes [original thread]
So many of the LP store entries are pointless. They're either so expensive in terms of LP/isk/tags that they just aren't attractive alternatives to T2 or some other variant of the equipment. Secondly, some offered mods are identical to faction spa...
- by Vhedrish Nell - at 2009.09.24 08:34:00
|
6. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
One very undesirable, at least to me, side effect of decreasing sprawl and increasing population density is its effect on exploration. Scanning has become so easy (in terms of game mechanics) that just a handful of people can already find everythi...
- by Vhedrish Nell - at 2009.09.20 11:50:00
|
7. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Speed in general is an issue in this game. I had been gone for 2 years and came back in part because of how I heard the nano nerf was going to "ruin the game." I wish! Unfortunately, the nano nerf didn't go nearly far enough. And I think looking a...
- by Vhedrish Nell - at 2009.09.18 22:10:00
|
8. Unexplained Market Behiavour - in Issues, Workarounds & Localization [original thread]
Originally by: CCP Explorer This how the market is intended to function. One would hope that "buy this" would buy what you're clicking on. I often don't want to buy at the lowest price. Why? Because the lowest price is offered by some ...
- by Vhedrish Nell - at 2009.08.17 05:02:00
|
9. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Have you considered how these ships would affect POS warfare? A fleet of frigates... packing torpedoes (with plenty of range), cloaks, and able to covops cyno in and out of any system (including cynojammed systems per the proposed blackops changes...
- by Vhedrish Nell - at 2009.04.01 02:09:00
|
10. EVE Online: Apocrypha Feedback Thread - in EVE Information Portal [original thread]
There's a problem with declining agent missions. When you decline a mission, you are automatically offered a new mission. This means, presuming nothing else has changed, there's no way to leave an agent without taking a standing hit. You either ac...
- by Vhedrish Nell - at 2009.03.11 07:44:00
|
11. t20 and Hellmar speak on recent events - in EVE Information Portal [original thread]
Please don't leave the fox in the henhouse. Anyone with access to code can cheat in ways far more insidious than simply using a dev tool to create some BPOs... Ways which even the most diligent IAD will not catch because there will be no logs. Any...
- by Vhedrish Nell - at 2007.02.09 23:56:00
|
12. New Player Guide: Empire Rules of Engangement (ROE) - in Player Features and Ideas Discussion [original thread]
There really, really is a need for a comprehensive guide to the Empire Rules Of Engagement in the New Player Guide. Ask about them in-game, and most players don't understand them any better than I. Ask in the forums, and people provide links to po...
- by Vhedrish Nell - at 2006.09.27 23:41:00
|
13. Agent rewards: R&D skillbooks - in Player Features and Ideas Discussion [original thread]
I started doing level 4 missions about a month ago, and I've found the time bonus rewards to generally be... rewarding, except for one thing: R&D skillbooks. These books are not listed under the "supply" on the "market activity" for the corporatio...
- by Vhedrish Nell - at 2006.09.25 15:19:00
|
14. Sensor booster stacking penalty - in Player Features and Ideas Discussion [original thread]
There are other stacking penalties in the game, so why not put a stacking penalty, as well as an absolute cap on sensor boosting? It simply doesn't make any sense for a Tempest at 150km to be able to destroy my pod before the client even loads it ...
- by Vhedrish Nell - at 2006.08.20 00:45:00
|
15. Required mission between agent offers. - in Player Features and Ideas Discussion [original thread]
The agent offer system now requires you to complete at least one mission for the agent after refusing an offer in order to get the next offer. While this does reduce agent spam, it forces you into something more annoying. You (or at least I) end u...
- by Vhedrish Nell - at 2005.02.12 23:46:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |